32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
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# Clockwork Beetle Swarm
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*Large* *Swarm* *Unaligned*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 52 (8d10 + 8)
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- **Speed:** walk 50 ft. fly 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 2023, page 60
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 8 (-1) | 16 (+3) | 12 (+1) | 1 (-5) | 12 (+1) | 7 (-2) |
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- **Skills:**
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** poison, psychic
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- **Damage Resistances:** bludgeoning, piercing, slashing
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- **Condition Immunities:** charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:** —
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### Special Abilities
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- **Construct Nature:** The swarm doesn't require air, food, drink, or sleep.
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- **Magic Resistance:** The swarm has advantage on saving throws against spells and other magical effects.
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- **Swarm:** The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny Construct. The swarm can't regain hp or gain temporary hp.
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### Actions
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- **Bites:** Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its hp or fewer, plus 3 (1d6) poison damage.
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