# Clockwork Beetle Swarm *Large* *Swarm* *Unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 52 (8d10 + 8) - **Speed:** walk 50 ft. fly 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2023, page 60 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 8 (-1) | 16 (+3) | 12 (+1) | 1 (-5) | 12 (+1) | 7 (-2) | - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** poison, psychic - **Damage Resistances:** bludgeoning, piercing, slashing - **Condition Immunities:** charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** — ### Special Abilities - **Construct Nature:** The swarm doesn't require air, food, drink, or sleep. - **Magic Resistance:** The swarm has advantage on saving throws against spells and other magical effects. - **Swarm:** The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny Construct. The swarm can't regain hp or gain temporary hp. ### Actions - **Bites:** Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its hp or fewer, plus 3 (1d6) poison damage.