35 lines
1.9 KiB
Markdown
35 lines
1.9 KiB
Markdown
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# Werynax
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*Large* *Monstrosity* *unaligned*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 114 (12d10+48)
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- **Speed:** fly 60 ft. walk 30 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 2, page 367
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 16 (+3) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) |
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- **Saving Throws**: Dex +6, Wis +5
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- **Skills:** athletics +7, perception +5, stealth +6
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- **Damage Resistances:** force
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- **Senses:** darkvision 60 ft., passive Perception 15
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- **Languages:** understands Common but can’t speak
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### Special Abilities
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- **Magic Resistance:** The werynax has advantage on saving throws against spells and other magical effects.
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- **Pounce:** If the werynax moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the werynax can make one bite attack against it as a bonus action.
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### Actions
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- **Multiattack:** The werynax makes three attacks: one with its bite and two with its claws.
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- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
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- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
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- **Arcane Bombardment (Recharge 6):** The werynax unleashes an explosion of multicolored arcane energy from its outstretched wings. Each creature within 20 feet of the werynax must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.
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- **Nature's Healing (2/Day):** The werynax taps into the power inherent in the land around it. It regains 13 (3d8) hp and is freed from any disease, poison, blindness, or deafness.
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