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2025-06-07 07:58:30 -05:00
# Storm Maiden
*Medium* *Elemental* *chaotic evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 78 (12d8+24)
- **Speed:** swim 30 ft. fly 30 ft. walk 30 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** Tome of Beasts 2, page 340
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
- **Skills:**
- **Damage Immunities:** poison
- **Damage Resistances:** lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** exhaustion, paralyzed, petrified, poisoned, unconscious
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:** Common, Primordial
### Special Abilities
- **Innate Spellcasting:** The storm maiden's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: create or destroy water, ray of frost, misty step, thunderwave
1/day each: sleet storm, wind wall
### Actions
- **Multiattack:** The storm maiden makes two thunderous slam attacks.
- **Thunderous Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) thunder damage.
- **Throw Lightning:** Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be incapacitated until the end of its next turn.