# Storm Maiden *Medium* *Elemental* *chaotic evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 78 (12d8+24) - **Speed:** swim 30 ft. fly 30 ft. walk 30 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 2, page 340 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | - **Skills:** - **Damage Immunities:** poison - **Damage Resistances:** lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** exhaustion, paralyzed, petrified, poisoned, unconscious - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** Common, Primordial ### Special Abilities - **Innate Spellcasting:** The storm maiden's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components: At will: create or destroy water, ray of frost, misty step, thunderwave 1/day each: sleet storm, wind wall ### Actions - **Multiattack:** The storm maiden makes two thunderous slam attacks. - **Thunderous Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) thunder damage. - **Throw Lightning:** Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be incapacitated until the end of its next turn.