# Phase Giant *Huge* *Giant* *neutral* - **Armor Class:** 15 (natural armor) - **Hit Points:** 136 (13d12+52) - **Speed:** climb 20 ft. walk 40 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 2, page 172 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 11 (+0) | 18 (+4) | 8 (-1) | 15 (+2) | 8 (-1) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Giant, Undercommon ### Special Abilities - **Ethereal Jaunt:** As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn't shift with it, and the grapple ends if the phase giant shifts while grappling a creature. ### Actions - **Multiattack:** The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a DC 15 Strength saving throw or take 7 (2d6) piercing damage as the giant impales the target on its body spikes. - **Spiked Fist:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The phase giant has two fists, each of which can grapple only one target. - **Rock:** Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.