40 lines
2.5 KiB
Markdown
40 lines
2.5 KiB
Markdown
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# Fey Revenant
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*Large* *Fey* *lawful evil*
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- **Armor Class:** 19 (natural armor)
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- **Hit Points:** 161 (17d10+68)
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- **Speed:** walk 30 ft. climb 30 ft.
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- **Challenge Rating:** 7 (2,900 XP)
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- **Source:** Tome of Beasts 2, page 150
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) | 14 (+2) |
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- **Saving Throws**: Dex +7
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- **Skills:** perception +5, stealth +7
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- **Damage Immunities:** poison
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- **Damage Resistances:** bludgeoning, piercing
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 120 ft., passive Perception 15
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- **Languages:** Common, Elvish, Umbral
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### Special Abilities
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- **Magic Resistance:** The fey revenant has advantage on saving throws against spells and other magical effects.
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- **Shadow Sight:** Magical darkness doesn't impede the fey revenant's darkvision.
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- **Shadow Traveler (4/Day):** As a bonus action while in shadows, dim light, or darkness, the fey revenant disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at its origin and destination when it uses this trait.
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- **Spider Climb:** The fey revenant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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- **Sunlight Sensitivity:** While in sunlight, the fey revenant has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight.
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- **Thorn Body:** A creature that touches the fey revenant or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage.
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### Actions
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- **Multiattack:** The fey revenant makes three attacks, either with its shortsword or longbow. It can use its Queen's Grasp in place of one shortsword or longbow attack.
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- **Shortsword:** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.
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- **Longbow:** Ranged Weapon Attack: +7 to hit, range 120/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) poison damage.
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- **Queen's Grasp:** Ranged Weapon Attack: +7 to hit, ranged 30/60 ft., one target. Hit: The target is restrained by icy wisps of shadow. While restrained, the creature takes 7 (2d6) cold damage at the start of each of its turns. As an action, the restrained creature can make a DC 15 Strength check, bursting through the icy shadow on a success. The icy shadow can also be attacked and destroyed (AC 10; 5 hp; resistance to bludgeoning, piercing, and slashing damage; immunity to cold, necrotic, poison, and psychic damage).
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