# Fey Revenant *Large* *Fey* *lawful evil* - **Armor Class:** 19 (natural armor) - **Hit Points:** 161 (17d10+68) - **Speed:** walk 30 ft. climb 30 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Tome of Beasts 2, page 150 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) | 14 (+2) | - **Saving Throws**: Dex +7 - **Skills:** perception +5, stealth +7 - **Damage Immunities:** poison - **Damage Resistances:** bludgeoning, piercing - **Condition Immunities:** poisoned - **Senses:** darkvision 120 ft., passive Perception 15 - **Languages:** Common, Elvish, Umbral ### Special Abilities - **Magic Resistance:** The fey revenant has advantage on saving throws against spells and other magical effects. - **Shadow Sight:** Magical darkness doesn't impede the fey revenant's darkvision. - **Shadow Traveler (4/Day):** As a bonus action while in shadows, dim light, or darkness, the fey revenant disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at its origin and destination when it uses this trait. - **Spider Climb:** The fey revenant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. - **Sunlight Sensitivity:** While in sunlight, the fey revenant has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight. - **Thorn Body:** A creature that touches the fey revenant or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage. ### Actions - **Multiattack:** The fey revenant makes three attacks, either with its shortsword or longbow. It can use its Queen's Grasp in place of one shortsword or longbow attack. - **Shortsword:** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage. - **Longbow:** Ranged Weapon Attack: +7 to hit, range 120/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) poison damage. - **Queen's Grasp:** Ranged Weapon Attack: +7 to hit, ranged 30/60 ft., one target. Hit: The target is restrained by icy wisps of shadow. While restrained, the creature takes 7 (2d6) cold damage at the start of each of its turns. As an action, the restrained creature can make a DC 15 Strength check, bursting through the icy shadow on a success. The icy shadow can also be attacked and destroyed (AC 10; 5 hp; resistance to bludgeoning, piercing, and slashing damage; immunity to cold, necrotic, poison, and psychic damage).