# Destroyer *Medium* *Humanoid* *neutral evil* - **Armor Class:** 15 (scale mail) - **Hit Points:** 60 (8d8+24) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2, page 315 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | - **Saving Throws**: Str +5, Con +5 - **Skills:** athletics +5, history +2, intimidation +3, perception +2 - **Damage Resistances:** necrotic - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Common, Void Speech ### Special Abilities - **Undead Commander:** As a bonus action, the destroyer commands an undead ally within 30 feet of it to use a reaction to make one attack against a creature the destroyer attacked this round. - **Void Strength:** The destroyer has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. - **Void Weapons:** The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d8 necrotic damage (included in the attack). ### Actions - **Multiattack:** The satarre destroyer makes two attacks: one with its greataxe and one with its claw. - **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) necrotic damage. - **Greataxe:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 4 (1d8) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. - **Spear:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.