# Wendigo *Medium* *Monstrosity* *chaotic evil* - **Armor Class:** 16 (natural armor) - **Hit Points:** 150 (20d8+60) - **Speed:** walk 40 ft. - **Challenge Rating:** 11 (7,200 XP) - **Source:** Creature Codex, page 377 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 18 (+4) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | - **Skills:** athletics +9, perception +7, stealth +8, survival +7 - **Damage Immunities:** cold, fire - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** exhaustion, stunned - **Senses:** darkvision 120 ft., passive Perception 17 - **Languages:** Common ### Special Abilities - **Aura of Starvation:** A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours. - **Magic Resistance:** The wendigo has advantage on saving throws against spells and other magical effects. ### Actions - **Multiattack:** The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice. - **Icy Claw:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage. - **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. - **Frozen Spittle:** Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.