# War Machine Golem *Gargantuan* *Construct* *unaligned* - **Armor Class:** 18 (natural armor) - **Hit Points:** 232 (15d20+75) - **Speed:** walk 40 ft. - **Challenge Rating:** 18 (20,000 XP) - **Source:** Creature Codex, page 205 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 26 (+8) | 8 (-1) | 21 (+5) | 3 (-4) | 10 (+0) | 1 (-5) | - **Skills:** - **Damage Immunities:** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** understands Dwarvish but can't speak ### Special Abilities - **Immutable Form:** The golem is immune to any spell or effect that would alter its form. - **Magic Resistance:** The golem has advantage on saving throws against spells and other magical effects. - **Magic Weapons:** The golem's weapon attacks are magical. - **Siege Monster:** The golem deals double damage to objects and structures. ### Actions - **Multiattack:** The golem makes two slam attacks and one catapult attack. - **Slam:** Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage. - **Catapult:** The war machine golem hurls a boulder at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw. On a failure, a target takes 16 (3d10) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone. - **Fire Breath (Recharge 5-6):** The war machine golem breathes fire in a 60-foot cone. Each creature in the area must make a DC 19 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.