32 lines
1.2 KiB
Markdown
32 lines
1.2 KiB
Markdown
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# The Barbed
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*Small* *Humanoid* *lawful evil*
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- **Armor Class:** 13
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- **Hit Points:** 44 (8d8+8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 406
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
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- **Skills:** athletics +4, stealth +5
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- **Damage Immunities:** poison
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Pack Tactics:** The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
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- **Sunlight Sensitivity:** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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### Actions
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- **Barbed Slash:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage and 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
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- **Javelin:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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