# The Barbed *Small* *Humanoid* *lawful evil* - **Armor Class:** 13 - **Hit Points:** 44 (8d8+8) - **Speed:** walk 30 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Creature Codex, page 406 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | - **Skills:** athletics +4, stealth +5 - **Damage Immunities:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Common, Draconic ### Special Abilities - **Pack Tactics:** The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated. - **Sunlight Sensitivity:** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ### Actions - **Barbed Slash:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage and 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn. - **Javelin:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.