# Serpentfolk of Yig *Medium* *Humanoid* *neutral evil* - **Armor Class:** 12 - **Hit Points:** 40 (9d8) - **Speed:** walk 30 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Creature Codex, page 324 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | - **Saving Throws**: Cha +4 - **Skills:** deception +6, perception +2, stealth +4 - **Damage Immunities:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Abyssal, Common, Draconic, Infernal, Void Speech ### Special Abilities - **Magic Resistance:** The serpentfolk has advantage on saving throws against spells and other magical effects. - **Innate Spellcasting:** The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components: 3/day each: charm person, disguise self ### Actions - **Multiattack:** The serpentfolk makes two attacks: one with its bite and one with its scimitar. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage. - **Scimitar:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. - **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.