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2025-06-07 07:58:30 -05:00
# Nalusa Falaya
*Medium* *Aberration* *neutral evil*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 33 (6d8+6)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** Creature Codex, page 274
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
- **Skills:** stealth +4
- **Senses:** darkvision 120 ft., passive Perception 11
- **Languages:** Umbral, Void Speech
### Special Abilities
- **Shadow Stealth:** While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action.
- **Shadow Step:** As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet.
- **Sunlight Weakness:** While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws.
### Actions
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
- **Terrifying Glare:** The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya's next turn.