# Nalusa Falaya *Medium* *Aberration* *neutral evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 33 (6d8+6) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Creature Codex, page 274 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | - **Skills:** stealth +4 - **Senses:** darkvision 120 ft., passive Perception 11 - **Languages:** Umbral, Void Speech ### Special Abilities - **Shadow Stealth:** While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action. - **Shadow Step:** As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet. - **Sunlight Weakness:** While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. - **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage. - **Terrifying Glare:** The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya's next turn.