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5ead/monsters/md/creature_codex/living-shade.md

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2025-06-07 07:58:30 -05:00
# Living Shade
*Medium* *Fey* *neutral*
- **Armor Class:** 12
- **Hit Points:** 18 (4d8)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** Creature Codex, page 255
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
- **Skills:** stealth +6
- **Damage Vulnerabilities:** radiant
- **Damage Immunities:** necrotic, poison
- **Damage Resistances:** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** understands Common but can't speak
### Special Abilities
- **Amorphous:** The living shade can move through a space as narrow as 1 inch wide without squeezing.
- **Shadow Stealth:** While in dim light or darkness, the living shade can take the Hide action as a bonus action.
- **Sunlight Sensitivity:** While in sunlight, the living shade has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
### Actions
- **Shadow Touch:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) cold damage.