# Living Shade *Medium* *Fey* *neutral* - **Armor Class:** 12 - **Hit Points:** 18 (4d8) - **Speed:** walk 40 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** Creature Codex, page 255 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | - **Skills:** stealth +6 - **Damage Vulnerabilities:** radiant - **Damage Immunities:** necrotic, poison - **Damage Resistances:** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** understands Common but can't speak ### Special Abilities - **Amorphous:** The living shade can move through a space as narrow as 1 inch wide without squeezing. - **Shadow Stealth:** While in dim light or darkness, the living shade can take the Hide action as a bonus action. - **Sunlight Sensitivity:** While in sunlight, the living shade has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ### Actions - **Shadow Touch:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) cold damage.