# Fey Drake *Small* *Dragon* *chaotic neutral* - **Armor Class:** 17 (natural armor) - **Hit Points:** 82 (15d6+30) - **Speed:** fly 80 ft. walk 20 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Creature Codex, page 130 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 20 (+5) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) | - **Saving Throws**: Dex +8, Con +5, Wis +6 - **Skills:** arcana +5, deception +7, perception +6, stealth +8 - **Senses:** darkvision 120 ft., passive Perception 16 - **Languages:** Common, Draconic, Sylvan, telepathy 120 ft. ### Special Abilities - **Magic Resistance:** The fey drake has advantage on saving throws against spells and other magical effects. - **Superior Invisibility:** As a bonus action, the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it. - **Innate Spellcasting:** The fey drake's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The fey drake can innately cast the following spells, requiring no material components At will: charm person, color spray, grease 3/day each: hypnotic pattern, locate creature, suggestion 1/day each: dominate person, polymorph ### Actions - **Multiattack:** The fey drake makes three bite attacks. - **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour. - **Bewildering Breath (Recharge 5-6):** The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature can't take bonus actions or reactions, and it makes all Intelligence, Wisdom, and Charisma skill checks and saving throws with disadvantage.