30 lines
1.5 KiB
Markdown
30 lines
1.5 KiB
Markdown
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# Pseudodragon
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*Tiny* *Dragon*
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- **Armor Class:** 13
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- **Hit Points:** 7 (2d4+2)
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- **Speed:** walk 15 ft. fly 60 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** A5e Monstrous Menagerie, page 363
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
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- **Skills:** perception +3, stealth +4
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- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 16
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- **Languages:** understands Common and Draconic but can't speak
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### Special Abilities
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- **Limited Telepathy:** The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it.
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- **Magic Resistance:** The pseudodragon has advantage on saving throws against spells and other magical effects.
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### Actions
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- **Sting:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn it repeats the saving throw. On a success the effect ends. On a failure it falls unconscious for 1 hour. If it takes damage or a creature uses an action to shake it awake it wakes up and the effect ends.
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- **Telepathic Static (3/Day):** The pseudodragon targets one creature it can see within 10 feet forcing it to make a DC 11 Charisma saving throw. On a failure its stunned until the end of its next turn as it suffers a barrage of telepathic imagery.
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