# Lizardfolk Chosen One *Medium* *Humanoid* - **Armor Class:** 15 - **Hit Points:** 75 (10d8+30) - **Speed:** walk 30 ft. swim 30 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** A5e Monstrous Menagerie, page 310 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | - **Saving Throws**: Con +5, Wis +3 - **Skills:** perception +3, stealth +3, survival +3 - **Senses:** passive Perception 15 - **Languages:** Draconic ### Special Abilities - **Aligned:** The lizardfolk radiates either an Evil or Good aura. - **Hold Breath:** The lizardfolk can hold its breath for 15 minutes. ### Actions - **Multiattack:** The lizardfolk attacks once with its shield and twice with its trident. - **Shield:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target makes a DC 13 Strength check. On a failure it is knocked prone. - **Trident:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the lizardfolk gains temporary hit points equal to half the damage dealt. ### Reactions - **Supernatural Rebuke (1/Day):** When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice).