33 lines
1.1 KiB
Markdown
33 lines
1.1 KiB
Markdown
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# Giant Octopus
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*Large* *Beast*
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- **Armor Class:** 11
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- **Hit Points:** 32 (5d10+5)
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- **Speed:** walk 10 ft. swim 60 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** A5e Monstrous Menagerie, page 448
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 12 (+1) | 12 (+1) | 4 (-3) | 12 (+1) | 4 (-3) |
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- **Skills:** stealth +3
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:**
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### Special Abilities
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- **Camouflage:** The octopus has advantage on Stealth checks.
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- **Water Breathing:** The octopus breathes water and can hold its breath for 1 hour while in air.
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### Actions
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- **Tentacles:** Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. If the target is a creature it is grappled (escape DC 13). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.
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### Bonus Actions
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- **Ink Cloud (1/Day):** If underwater, the octopus exudes a cloud of ink in a 20-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.
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