# Giant Octopus *Large* *Beast* - **Armor Class:** 11 - **Hit Points:** 32 (5d10+5) - **Speed:** walk 10 ft. swim 60 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** A5e Monstrous Menagerie, page 448 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 12 (+1) | 4 (-3) | 12 (+1) | 4 (-3) | - **Skills:** stealth +3 - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** ### Special Abilities - **Camouflage:** The octopus has advantage on Stealth checks. - **Water Breathing:** The octopus breathes water and can hold its breath for 1 hour while in air. ### Actions - **Tentacles:** Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. If the target is a creature it is grappled (escape DC 13). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles. ### Bonus Actions - **Ink Cloud (1/Day):** If underwater, the octopus exudes a cloud of ink in a 20-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.