38 lines
1.1 KiB
Markdown
38 lines
1.1 KiB
Markdown
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# Lion
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*Large Beast, Unaligned*
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- **Armor Class:** 12
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- **Hit Points:** 22 (4d10)
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- **Speed:** 50 ft.
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- **Initiative**: +2 (12)
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|STAT|SCORE|MOD|SAVE|
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| --- | --- | --- | ---- |
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| STR | 17 | +3 | +3 |
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| DEX | 15 | +2 | +2 |
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| CON | 11 | +0 | +0 |
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| INT | 3 | -4 | -4 |
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| WIS | 12 | +1 | +1 |
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| CHA | 8 | -1 | -1 |
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- **Skills**: Perception +3, Stealth +4
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- **Senses**: darkvision 60 ft.; Passive Perception 13
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- **CR** 1 (XP 200; PB +2)
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## Traits
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***Pack Tactics.*** The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
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***Running Leap.*** With a 10-foot running start, the lion can Long Jump up to 25 feet.
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## Actions
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***Multiattack.*** The lion makes two Rend attacks. It can replace one attack with a use of Roar.
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***Rend.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Slashing damage.
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***Roar.*** *Wisdom Saving Throw*: DC 11, one creature within 15 feet. *Failure:* The target has the Frightened condition until the start of the lion's next turn.
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