# Lion *Large Beast, Unaligned* - **Armor Class:** 12 - **Hit Points:** 22 (4d10) - **Speed:** 50 ft. - **Initiative**: +2 (12) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 17 | +3 | +3 | | DEX | 15 | +2 | +2 | | CON | 11 | +0 | +0 | | INT | 3 | -4 | -4 | | WIS | 12 | +1 | +1 | | CHA | 8 | -1 | -1 | - **Skills**: Perception +3, Stealth +4 - **Senses**: darkvision 60 ft.; Passive Perception 13 - **CR** 1 (XP 200; PB +2) ## Traits ***Pack Tactics.*** The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition. ***Running Leap.*** With a 10-foot running start, the lion can Long Jump up to 25 feet. ## Actions ***Multiattack.*** The lion makes two Rend attacks. It can replace one attack with a use of Roar. ***Rend.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Slashing damage. ***Roar.*** *Wisdom Saving Throw*: DC 11, one creature within 15 feet. *Failure:* The target has the Frightened condition until the start of the lion's next turn.