32 lines
1.5 KiB
Markdown
32 lines
1.5 KiB
Markdown
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# Specter
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*Medium* *Undead* *chaotic evil*
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- **Armor Class:** 12
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- **Hit Points:** 22 (5d8)
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- **Speed:** hover True ft. walk 0 ft. fly 50 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** 5.1 SRD (2015 MM), page 346
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 1 (-5) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
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- **Skills:**
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- **Damage Immunities:** necrotic, poison
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- **Damage Resistances:** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** understands all languages it knew in life but can't speak
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### Special Abilities
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- **Incorporeal Movement:** The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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- **Sunlight Sensitivity:** While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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### Actions
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- **Life Drain:** Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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