31 lines
1.1 KiB
Markdown
31 lines
1.1 KiB
Markdown
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# Grimlock
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*Medium* *Humanoid* *neutral evil*
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- **Armor Class:** 11
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- **Hit Points:** 11 (2d8+2)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** 5.1 SRD (2015 MM), page 318
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |
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- **Skills:** athletics +5, perception +3, stealth +3
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- **Condition Immunities:** blinded
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- **Senses:** blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
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- **Languages:** Undercommon
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### Special Abilities
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- **Blind Senses:** The grimlock can't use its blindsight while deafened and unable to smell.
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- **Keen Hearing and Smell:** The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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- **Stone Camouflage:** The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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### Actions
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- **Spiked Bone Club:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
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