# Giant Vulture *Large* *Beast* *neutral evil* - **Armor Class:** 10 - **Hit Points:** 22 (3d10+6) - **Speed:** walk 10 ft. fly 60 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** 5.1 SRD (2015 MM), page 380 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 7 (-2) | - **Skills:** perception +3 - **Senses:** passive Perception 13 - **Languages:** understands Common but can't speak ### Special Abilities - **Keen Sight and Smell:** The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell. - **Pack Tactics:** The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated. ### Actions - **Multiattack:** The vulture makes two attacks: one with its beak and one with its talons. - **Beak:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. - **Talons:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.