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2025-06-07 07:58:30 -05:00
# Elephant
*Huge* *Beast* *unaligned*
- **Armor Class:** 12 (natural armor)
- **Hit Points:** 76 (8d12+24)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** 5.1 SRD (2015 MM), page 371
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |
- **Skills:**
- **Senses:** passive Perception 10
- **Languages:**
### Special Abilities
- **Trampling Charge:** If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
### Actions
- **Gore:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
- **Stomp:** Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.