# Elephant *Huge* *Beast* *unaligned* - **Armor Class:** 12 (natural armor) - **Hit Points:** 76 (8d12+24) - **Speed:** walk 40 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** 5.1 SRD (2015 MM), page 371 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) | - **Skills:** - **Senses:** passive Perception 10 - **Languages:** ### Special Abilities - **Trampling Charge:** If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action. ### Actions - **Gore:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage. - **Stomp:** Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.