# Chuul *Large* *Aberration* *chaotic evil* - **Armor Class:** 16 (natural armor) - **Hit Points:** 93 (11d10+33) - **Speed:** walk 30 ft. swim 30 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** 5.1 SRD (2015 MM), page 267 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 11 (+0) | 5 (-3) | - **Skills:** perception +4 - **Damage Immunities:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** understands Deep Speech but can't speak ### Special Abilities - **Amphibious:** The chuul can breathe air and water. - **Sense Magic:** The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical. ### Actions - **Multiattack:** The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. - **Pincer:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled. - **Tentacles:** One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.