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2025-06-07 07:58:30 -05:00
# Ensnaring Strike
- **Level**: 1 Conjuration
- **Classes**: Ranger
- **Casting Time**: 1 bonus action
- **Range**: Self
- **Components**: V
- **Duration**: Concentration, 1 minute
- **Source**: [SRD 2024](../../../srds/SRD_2024.pdf)
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
**Using a Higher-Level Spell Slot.** The damage increases by 1d6 for each spell slot level above 1.