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5ead/spells/md/srd_2024/ensnaring-strike.md
2025-06-07 07:58:30 -05:00

876 B

Ensnaring Strike

  • Level: 1 Conjuration
  • Classes: Ranger
  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V
  • Duration: Concentration, 1 minute
  • Source: SRD 2024

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.