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<title>Instant Snare</title>
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<h1>Instant Snare</h1>
<ul>
<li><strong>Level</strong>: 2 abjuration</li>
<li><strong>Classes</strong>: Ranger</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 120 Feet</li>
<li><strong>Components</strong>: V, S, M (a loop of twine)</li>
<li><strong>Duration</strong>: 24 hours</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You create a snare on a point you can see within range. You can leave the snare as a magical trap, or you can use your reaction to trigger the trap when a Large or smaller creature you can see moves within 10 feet of the snare. If you leave the snare as a trap, a creature must succeed on an Intelligence (Investigation) or Wisdom (Perception) check against your spell save DC to find the trap.
When a Large or smaller creature moves within 5 feet of the snare, the trap triggers. The creature must succeed on a Dexterity saving throw or be magically pulled into the air. The creature is restrained and hangs upside down 5 feet above the snare's location for 1 minute. A restrained creature can repeat the saving throw at the end of each of its turns, escaping the snare on a success. Alternatively, a creature, including the restrained target, can use its action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained creature is freed, and the snare resets itself 1 minute later. If the creature succeeds on the check by 5 or more, the snare is destroyed instead.
This spell alerts you with a ping in your mind when the trap is triggered if you are within 1 mile of the snare. This ping awakens you if you are sleeping.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can create one additional snare for each slot level above 3rd. When you receive the mental ping that a trap was triggered, you know which snare was triggered if you have more than one.</p>
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