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<title>Blood Armor</title>
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<h1>Blood Armor</h1>
<ul>
<li><strong>Level</strong>: 3 necromancy</li>
<li><strong>Classes</strong>: Sorcerer, Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 1 bonus action</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V, S (you must have just struck a foe with a melee weapon)</li>
<li><strong>Duration</strong>: 1 hour</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
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<p>When you strike a foe with a melee weapon attack, you can immediately cast <strong>blood armor</strong> as a bonus action. The foe you struck must contain blood; if the target doesnt bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18 + your Dexterity modifier for the spells duration. This armor has no Strength requirement, doesnt hinder spellcasting, and doesnt incur disadvantage on Dexterity (Stealth) checks.</p>
<p>If the creature you struck was a celestial, <strong>blood armor</strong> also grants you advantage on Charisma saving throws for the duration of the spell.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/blood-armor.md">Markdown Format</a></p>
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