37 lines
1.6 KiB
Markdown
37 lines
1.6 KiB
Markdown
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# Underworld Sentinel
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*Huge* *Undead* *neutral*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 126 (12d12+48)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 10 (5,900 XP)
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- **Source:** Tome of Beasts 3, page 381
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 23 (+6) | 15 (+2) | 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) |
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- **Saving Throws**: Dex +6, Con +8, Wis +7
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- **Skills:** perception +3
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- **Damage Immunities:** poison
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- **Damage Resistances:** necrotic; nonmagic B/P/S attacks
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- **Condition Immunities:** charmed, exhaustion, poisoned
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- **Senses:** blindsight 60', darkvision 120', passive Perception 17
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- **Languages:** Darakhul, Giant, Undercommon
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### Special Abilities
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- **Passage Guardian:** Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.
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- **Turn Immunity:** Is immune to effects that turn undead.
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- **Undead Nature:** Doesn't require air food drink or sleep.
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### Actions
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- **Multiattack:** Two Scythe or Death Knell attacks.
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- **Scythe:** Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic.
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- **Death Knell:** Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp.
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- **Grim Reaping (Recharge 5-6):** Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn.
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