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5ead/monsters/md/tome_of_beasts_3/underworld-sentinel.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Underworld Sentinel

Huge Undead neutral

  • Armor Class: 17 (natural armor)
  • Hit Points: 126 (12d12+48)
  • Speed: walk 40 ft.
  • Challenge Rating: 10 (5,900 XP)
  • Source: Tome of Beasts 3, page 381
STR DEX CON INT WIS CHA
23 (+6) 15 (+2) 18 (+4) 10 (+0) 16 (+3) 14 (+2)
  • Saving Throws: Dex +6, Con +8, Wis +7
  • Skills: perception +3
  • Damage Immunities: poison
  • Damage Resistances: necrotic; nonmagic B/P/S attacks
  • Condition Immunities: charmed, exhaustion, poisoned
  • Senses: blindsight 60', darkvision 120', passive Perception 17
  • Languages: Darakhul, Giant, Undercommon

Special Abilities

  • Passage Guardian: Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.
  • Turn Immunity: Is immune to effects that turn undead.
  • Undead Nature: Doesn't require air food drink or sleep.

Actions

  • Multiattack: Two Scythe or Death Knell attacks.
  • Scythe: Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic.
  • Death Knell: Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp.
  • Grim Reaping (Recharge 5-6): Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn.