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2025-06-07 07:58:30 -05:00
# Swarm, Ice Borers
*Medium* *Elemental* *unaligned*
- **Armor Class:** 12
- **Hit Points:** 40 (9d8)
- **Speed:** walk 10 ft. climb 10 ft. fly 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Tome of Beasts 3, page 362
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 7 (-2) | 15 (+2) | 10 (+0) | 3 (-4) | 10 (+0) | 3 (-4) |
- **Skills:** perception +0
- **Damage Immunities:** cold
- **Damage Resistances:** bludgeoning, piercing, slashing
- **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Senses:** passive Perception 10
- **Languages:** —
### Special Abilities
- **False Appearance:** While motionless indistinguishable from cluster of icicles. This trait doesn't function if swarm has damaged a creature with blood within the past 2 hrs.
- **Frigid Mass:** A creature that starts its turn in the swarm's space takes 4 (1d8) cold.
- **Heatsense:** The swarm can pinpoint the location of creatures emitting heat such as warm-blooded Beasts and Humanoids within 30' of it.
- **Spider Climb:** Difficult surfaces even ceilings no ability check.
- **Swarm:** Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can't regain hp or gain temp hp.
### Actions
- **Impale:** Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 7 (2d6) piercing damage + 9 (2d8) cold or 3 (1d6) piercing damage + 4 (1d8) cold if the swarm has half its hp or fewer.