# Swarm, Ice Borers *Medium* *Elemental* *unaligned* - **Armor Class:** 12 - **Hit Points:** 40 (9d8) - **Speed:** walk 10 ft. climb 10 ft. fly 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 3, page 362 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 7 (-2) | 15 (+2) | 10 (+0) | 3 (-4) | 10 (+0) | 3 (-4) | - **Skills:** perception +0 - **Damage Immunities:** cold - **Damage Resistances:** bludgeoning, piercing, slashing - **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned - **Senses:** passive Perception 10 - **Languages:** — ### Special Abilities - **False Appearance:** While motionless indistinguishable from cluster of icicles. This trait doesn't function if swarm has damaged a creature with blood within the past 2 hrs. - **Frigid Mass:** A creature that starts its turn in the swarm's space takes 4 (1d8) cold. - **Heatsense:** The swarm can pinpoint the location of creatures emitting heat such as warm-blooded Beasts and Humanoids within 30' of it. - **Spider Climb:** Difficult surfaces even ceilings no ability check. - **Swarm:** Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can't regain hp or gain temp hp. ### Actions - **Impale:** Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 7 (2d6) piercing damage + 9 (2d8) cold or 3 (1d6) piercing damage + 4 (1d8) cold if the swarm has half its hp or fewer.