33 lines
1.3 KiB
Markdown
33 lines
1.3 KiB
Markdown
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# Giant Mantis Shrimp
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*Large* *Beast* *unaligned*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 110 (13d10+39)
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- **Speed:** walk 15 ft. burrow 15 ft. swim 30 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Tome of Beasts 3, page 198
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 12 (+1) | 16 (+3) | 1 (-5) | 12 (+1) | 8 (-1) |
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- **Skills:** perception +1
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- **Senses:** truesight 60', passive Perception 13
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- **Languages:** —
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### Special Abilities
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- **Fluorescing Challenge:** Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array.
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### Actions
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- **Multiattack:** Two Sonic Claw attacks.
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- **Sonic Claw:** Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn.
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### Bonus Actions
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- **Water Jet:** Each creature within 5 ft. of shrimp is blinded until start of its next turn (DC 14 Dex negates). The shrimp then swims up to half its swimming speed with o provoking opportunity attacks.
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