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2025-06-07 07:58:30 -05:00
# Swamp Adder
*Small* *Beast* *Unaligned*
- **Armor Class:** 13
- **Hit Points:** 18 (4d6 + 4)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** Tome of Beasts 2023, page 334
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 4 (-3) | 16 (+3) | 12 (+1) | 1 (-5) | 10 (+0) | 4 (-3) |
- **Skills:**
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** blindsight 10 ft., passive Perception 10
- **Languages:** —
### Special Abilities
- **Swamp Camouflage:** The swamp adder has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
### Actions
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw. On a failure, the target takes 5 (2d4) poison damage and is paralyzed for 1 minute. On a success, a target takes half the damage and isn't paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.