# Swamp Adder *Small* *Beast* *Unaligned* - **Armor Class:** 13 - **Hit Points:** 18 (4d6 + 4) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** Tome of Beasts 2023, page 334 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 4 (-3) | 16 (+3) | 12 (+1) | 1 (-5) | 10 (+0) | 4 (-3) | - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** blindsight 10 ft., passive Perception 10 - **Languages:** — ### Special Abilities - **Swamp Camouflage:** The swamp adder has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw. On a failure, the target takes 5 (2d4) poison damage and is paralyzed for 1 minute. On a success, a target takes half the damage and isn't paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.