33 lines
1.6 KiB
Markdown
33 lines
1.6 KiB
Markdown
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# Flab Giant
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*Large* *Giant* *Chaotic Evil*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 110 (13d10 + 39)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** Tome of Beasts 2023, page 206
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 6 (-2) | 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) |
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- **Saving Throws**: Con +5
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- **Skills:** Perception +3
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** poison
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- **Damage Resistances:** False
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- **Condition Immunities:** poisoned
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- **Senses:** passive Perception 13
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- **Languages:** Common, Dwarvish, Giant
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### Special Abilities
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- **Massive Bulk:** A flab giant can't take the Dash action. In addition, a creature attempting to grapple, push, or knock the giant prone has disadvantage on attack rolls and ability checks to do so.
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### Actions
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- **Multiattack:** The giant makes two Slam attacks. If both attacks hit a Medium or smaller creature, the target is grappled (escape DC 15).
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- **Slam:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
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- **Squatting Pin:** One creature grappled by the flab giant must make a DC 15 Strength saving throw. On a failure, a creature takes 22 (5d6 + 5) bludgeoning damage and is restrained until the grapple ends. On a success, a creature takes half the damage and isn't restrained, but it remains grappled until it escapes. While restrained, a creature takes 8 (1d6 + 5) bludgeoning damage at the start of each of the giant's turns. If the flab giant moves, the target is no longer restrained or grappled.
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