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2025-06-07 07:58:30 -05:00
# Dipsa
*Tiny* *Ooze* *Unaligned*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 27 (6d4 + 12)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** Tome of Beasts 2023, page 105
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 3 (-4) | 17 (+3) | 14 (+2) | 1 (-5) | 6 (-2) | 1 (-5) |
- **Skills:** Stealth +5
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** acid
- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, prone
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8
- **Languages:** —
### Special Abilities
- **Amorphous:** The dipsa can move through a space as narrow as 1 inch wide without squeezing.
- **Discreet Bite:** The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. When the dipsa hits with a Bite attack, the target must succeed on a DC 15 Wisdom (Perception) check to notice the dipsa and its attack. Each time the creature takes acid damage from an attached dipsa, it can repeat this check, noticing the dipsa on a success. A creature that takes acid damage from the dipsa while below half its hp maximum automatically succeeds on this check.
- **Ooze Nature:** The dipsa doesn't require sleep.
- **Swamp Camouflage:** The dipsa has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
### Actions
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the dipsa attaches to the target. While attached, the dipsa can't attack, and at the start of each of the dipsa's turns, the target takes 3 (1d6) acid damage and must succeed on a DC 12 Constitution saving throw or have its hp maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
### Bonus Actions
- **Translucent:** The dipsa takes the Hide action.