39 lines
1.9 KiB
Markdown
39 lines
1.9 KiB
Markdown
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# Clockwork Watchman
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*Medium* *Construct* *Unaligned*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 44 (8d8 + 8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Tome of Beasts 2023, page 64
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 12 (+1) | 12 (+1) | 5 (-3) | 10 (+0) | 1 (-5) |
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- **Saving Throws**: Con +3
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- **Skills:** Athletics +4, Perception +4
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** poison, psychic
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- **Damage Resistances:** False
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- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** Common
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### Special Abilities
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- **Construct Nature:** The clockwork watchman doesn't require air, food, drink, or sleep.
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- **Immutable Form:** The clockwork watchman is immune to any spell or effect that would alter its form.
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- **Magic Resistance:** The clockwork watchman has advantage on saving throws against spells and other magical effects.
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### Actions
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- **Halberd:** Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
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- **Slam:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
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- **Net Cannon (4/Day):** Ranged Weapon Attack: +3 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork watchman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature.
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### Bonus Actions
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- **Reel:** The clockwork watchman pulls a creature restrained by its net up to 15 feet straight toward it.
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