39 lines
2.5 KiB
Markdown
39 lines
2.5 KiB
Markdown
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# Chained Angel
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*Medium* *Celestial* *Neutral Evil*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 121 (22d8 + 22)
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- **Speed:** walk 60 ft. fly 30 ft.
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- **Challenge Rating:** 8 (3,900 XP)
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- **Source:** Tome of Beasts 2023, page 18
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) | 20 (+5) |
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- **Saving Throws**: Dex +6, Wis +7, Cha +8
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- **Skills:** Perception +7
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** fire, radiant
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- **Damage Resistances:** piercing
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- **Condition Immunities:** charmed, exhaustion
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- **Senses:** darkvision 200 ft., passive Perception 17
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- **Languages:** Celestial, Common, Infernal, telepathy 120 ft.
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### Special Abilities
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- **Immortal Nature:** The chained angel doesn't require food, drink, or sleep.
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- **Magic Resistance:** The chained angel has advantage on saving throws against spells and other magical effects.
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- **Redemption:** When a creature casts the knock spell on the chained angel's chains, the chains release a blast of unholy flame. The spellcaster must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. If the spellcaster survives, the chained angel must immediately make a DC 17 Wisdom saving throw. On a success, the angel's chains fall away. It is restored to its senses and the form it had before it was chained, typically a deva. On a failure, the chained angel remains chained for 7 days, and during that time, any further attempts to cast knock on the angel's chains fail.
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### Actions
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- **Multiattack:** The chained angel makes two Fiery Greatsword attacks.
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- **Fiery Greatsword:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage.
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- **Fallen Glory (Recharge 5-6):** Each creature the chained angel can see within 50 feet of it must make a DC 15 Strength saving throw. On a failure, a creature takes 19 (3d12) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.
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### Reactions
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- **Fiendish Cunning:** When a creature the chained angel can see within 60 feet of it casts a spell that appears on the cleric or paladin spell list, the chained angel can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the chained angel must make the ability check no matter the level of the spell.
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