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5ead/monsters/md/tome_of_beasts_2023/chainedangel-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.5 KiB

Chained Angel

Medium Celestial Neutral Evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 121 (22d8 + 22)
  • Speed: walk 60 ft. fly 30 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: Tome of Beasts 2023, page 18
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 12 (+1) 12 (+1) 18 (+4) 20 (+5)
  • Saving Throws: Dex +6, Wis +7, Cha +8
  • Skills: Perception +7
  • Damage Vulnerabilities: False
  • Damage Immunities: fire, radiant
  • Damage Resistances: piercing
  • Condition Immunities: charmed, exhaustion
  • Senses: darkvision 200 ft., passive Perception 17
  • Languages: Celestial, Common, Infernal, telepathy 120 ft.

Special Abilities

  • Immortal Nature: The chained angel doesn't require food, drink, or sleep.
  • Magic Resistance: The chained angel has advantage on saving throws against spells and other magical effects.
  • Redemption: When a creature casts the knock spell on the chained angel's chains, the chains release a blast of unholy flame. The spellcaster must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. If the spellcaster survives, the chained angel must immediately make a DC 17 Wisdom saving throw. On a success, the angel's chains fall away. It is restored to its senses and the form it had before it was chained, typically a deva. On a failure, the chained angel remains chained for 7 days, and during that time, any further attempts to cast knock on the angel's chains fail.

Actions

  • Multiattack: The chained angel makes two Fiery Greatsword attacks.
  • Fiery Greatsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage.
  • Fallen Glory (Recharge 5-6): Each creature the chained angel can see within 50 feet of it must make a DC 15 Strength saving throw. On a failure, a creature takes 19 (3d12) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.

Reactions

  • Fiendish Cunning: When a creature the chained angel can see within 60 feet of it casts a spell that appears on the cleric or paladin spell list, the chained angel can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the chained angel must make the ability check no matter the level of the spell.