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2025-06-07 07:58:30 -05:00
# Sanddrift Drake
*Large* *Dragon* *neutral*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 102 (12d10+36)
- **Speed:** climb 20 ft. walk 40 ft. burrow 40 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** Tome of Beasts 2, page 127
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 13 (+1) | 19 (+4) | 17 (+3) | 7 (-2) | 15 (+2) | 7 (-2) |
- **Skills:** perception +5, stealth +7, survival +5
- **Damage Immunities:** fire
- **Damage Resistances:** poison
- **Condition Immunities:** blinded
- **Senses:** darkvision 60 ft., tremorsense 30 ft., passive Perception 15
- **Languages:** Draconic
### Special Abilities
- **Desert Camouflage:** The drake has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.
- **Sand Glide:** The drake can burrow through nonmagical sand and worked earth. While doing so, the drake doesn't disturb the material it moves through.
### Actions
- **Multiattack:** The drake makes three attacks: one with its bite and two with its claws.
- **Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or its speed is halved for 1 minute. If the target's speed is already halved and it fails the saving throw, it is paralyzed for 1 minute instead. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- **Heatwave Breath (Recharge 6):** The drake exhales superheated air in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of exhaustion.