31 lines
1.5 KiB
Markdown
31 lines
1.5 KiB
Markdown
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# Mei Jiao Shou
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*Gargantuan* *Beast* *unaligned*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 139 (9d20+45)
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- **Speed:** walk 50 ft.
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- **Challenge Rating:** 7 (2,900 XP)
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- **Source:** Tome of Beasts 2, page 259
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 23 (+6) | 7 (-2) | 21 (+5) | 3 (-4) | 9 (-1) | 6 (-2) |
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- **Saving Throws**: Dex +1
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- **Skills:**
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- **Senses:** passive Perception 9
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- **Languages:** —
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### Special Abilities
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- **Trampling Charge:** If the mei jiao shou moves at least 20 feet straight toward a creature and then hits it with a head bash attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the mei jiao shou can make one stomp attack against it as a bonus action.
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### Actions
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- **Head Bash:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
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- **Stomp:** Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 28 (4d10 + 6) bludgeoning damage.
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- **Earth-Shaking Thump (Recharge 5-6):** The mei jiao shou rears up and lands heavily, kicking up a shower of debris and rattling and cracking the ground. Each creature in contact with the ground within 30 feet of the mei jiao shou must make a DC 16 Dexterity saving throw. On a failure, a creature takes 22 (4d10) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The area then becomes difficult terrain.
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