# Mei Jiao Shou *Gargantuan* *Beast* *unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 139 (9d20+45) - **Speed:** walk 50 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Tome of Beasts 2, page 259 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 23 (+6) | 7 (-2) | 21 (+5) | 3 (-4) | 9 (-1) | 6 (-2) | - **Saving Throws**: Dex +1 - **Skills:** - **Senses:** passive Perception 9 - **Languages:** — ### Special Abilities - **Trampling Charge:** If the mei jiao shou moves at least 20 feet straight toward a creature and then hits it with a head bash attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the mei jiao shou can make one stomp attack against it as a bonus action. ### Actions - **Head Bash:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. - **Stomp:** Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 28 (4d10 + 6) bludgeoning damage. - **Earth-Shaking Thump (Recharge 5-6):** The mei jiao shou rears up and lands heavily, kicking up a shower of debris and rattling and cracking the ground. Each creature in contact with the ground within 30 feet of the mei jiao shou must make a DC 16 Dexterity saving throw. On a failure, a creature takes 22 (4d10) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The area then becomes difficult terrain.